JOURNAL OF TEACHING AND LEARNING IN ELEMENTARY EDUCATION (JTLEE)
Journal of Teaching and Learning in Elementary Education (JTLEE) [p-ISSN: 2615-4528][e-ISSN: 2622-3023] is a peer review journal focusing on research in elementary education. JTLEE focuses on the pedagogical, methodological, and didactical aspects of teaching and learning in elementary Education. JTLEE showcases innovative ideas and significant developments in teaching and learning in elementary education research. The journal is open to a variety of research approaches and focuses, including cognitive, socio-cultural, socio-political, and language-related dimensions of teaching and learning in elementary education. Additionally, JTLEE prioritizes high-quality articles that extend beyond local or national relevance. JTLEE publishes twice a year, February and August. Journal of Teaching and Learning in Elementary Education is published by the Elementary School Teacher Education Study Program, Faculty of Teacher Training and Education, Universitas Riau Pekanbaru, Indonesia. This journal has been accredited by the Ministry of Education and Culture of the Republic of Indonesia (Grade 3) starting with Volume 4 Number 1 (2021) until Volume 8 Number 2 (2025).
Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau
Licence Copyright @2017. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (http://creativecommons.org/licenses/by-nc-sa/4.0/) which permits unrestricted non-commercial used, distribution and reproduction in any medium This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
A Comprehensive Analysis of Academic Staff Performance of Early Childhood and Elementary Education: The Nexus of Teaching, Research, and Community Service
The effectiveness of lecturers in executing the Tri Dharma of Higher Education teaching, research, and community services a crucial metric for assessing a university's quality, reputation, and competitiveness. Nonetheless, discrepancies in instructor performance across universities, especially Universitas Riau, persist as a considerable concern. This study seeks to determine the extent to which lecturers at Universitas Riau have successfully fulfilled their roles in education, research, and community service. The aim of this research is to delineate and evaluate lecturers' accomplishments according to the criteria of the Tri Dharma of Higher Education. This study utilizes a descriptive quantitative methodology involving 147 permanent lecturers selected through accidental sampling approaches. Data were gathered by documentation and examined employing descriptive statistics, encompassing minimum, maximum, mean, and standard deviation values. The findings indicate that the predominant proportion of lecturers (71.43%) are classified within the "moderate" performance category, and the remainder are allocated among the "high," "low," "very high," and "very low" categories. The educational component exhibited the highest performance, whereas research and community service demonstrated considerable variability.
Copyright (c) 2025 Yundri Akhyar, Safiyah Riyantini, Mukhtar Latif, Jamrizal Jamrizal (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
Exploring Ethnomathematics in a Malay Traditional House and Architecture on Meranti Island as a Geometry Learning Resource for Elementary School
Traditional architecture often reflects the cultural values, local wisdom, and mathematical thinking of a community. In Meranti Island, traditional Malay houses contain rich geometric elements that have yet to be fully explored in the context of mathematics education. This research aims to investigate the traditional Malay house and architectural designs in Meranti Island a culturally relevant resource for teaching geometry in elementary schools. This study lies in integrating ethnomathematics into the elementary geometry curriculum by utilizing local architectural heritage, which has received limited academic attention. An ethnographic approach was employed to gain a deep understanding of the cultural and mathematical aspects embedded in the traditional architecture. This method was chosen as it allows researchers to capture the contextual meaning and lived experiences of the community through interviews, observations, documentation, and field notes. The findings reveal that traditional Malay houses in Meranti Island incorporate a variety of geometric concepts. Flat shapes identified include squares, rectangles, triangles, rhombuses, parallelograms, and trapezoids, while solid shapes include cubes, cuboids, cylinders, and triangular prisms. These findings demonstrate that traditional architectural elements can serve as meaningful and contextual learning materials for geometry instruction. The practical implication of this study is the development of culturally responsive teaching strategies that connect students' local environments with mathematical concepts. This approach not only enhances students’ understanding of geometry but also fosters appreciation for local culture and identity through mathematics learning.
Malay Traditional House and Architecture
Copyright (c) 2025 Atik Luthfia Cahyani, Zetra Hainul Putra, Gustimal Witri, Sagheer Ahmad (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
Development of Comic-Based Teaching Materials on Ocean Literacy in Elementary Schools
The availability of contextual and engaging teaching materials is essential for improving the quality of learning, particularly in the IPAS (Natural and Social Sciences) subject. This study aims to: (1) Develop marine literacy-based comic teaching materials for fifth-grade elementary students; (2) Determine the validity and feasibility of the developed materials; and (3) Assess their effectiveness in enhancing students’ marine knowledge, behavior, and attitudes toward the sea. This research employed the Research and Development (R&D) method using the ADDIE model, which includes the stages of Analyze, Design, Development, Implementation, and Evaluation. The limited trial subjects were fifth-grade students at SD Negeri 5 Rupat Utara, Bengkalis Regency, Riau Province. Data were collected through observation, interviews, documentation, questionnaires, and tests. The results showed that the developed comic teaching materials were highly valid (average score of 94.79%), highly feasible (teacher response 94.28% and student response 94.99%), and effective in improving student learning outcomes (N-Gain score of 0.82, categorized as high). Therefore, the marine literacy-based comic is suitable for use in IPAS learning as a medium that enhances students’ understanding and awareness of the sea from an early age.
Copyright (c) 2025 MUTIA YULITA SARI, M.JAYA ADI PUTRA, NENI HERMITA (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
The Influence of Student Team Achievement Division (STAD) Cooperative Learning Model on Third Graders’ Civic Education Learning Outcomes
This study discussed about the influence of student team achievement division (STAD) learning model on third graders’ civic education learning outcomes. This research used quantitative research method, and the participants were 30 students. The data analysis begins by conducting validity and normality test, and it is continued by implementing STAD learning model in the classroom. Students’ civic education learning outcomes reached the score at 62.40 before the implementation, and it increased into 83.73 after giving the instruction learning using STAD learning model. It implies that STAD learning model have positive affects towards third graders’ civic education learning model.
Copyright (c) 2022 https://creativecommons.org/licenses/by-nc-sa/4.0
Validity and Practicality of Android Ispring Suite Media with Problem-Based Learning in Pancasila Education
This research originated from observations conducted in elementary schools, which revealed that no learning media had been developed utilizing the Android-based iSpring Suite combined with the Problem Based Learning model for Pancasila Education in Grade IV. The study employs a Research and Development (R&D) approach following the ADDIE model, which includes five stages: analysis, design, development, implementation, and evaluation. Data were gathered using validation sheets and response questionnaires. The validation instruments covered aspects of material, language, and media, while the response questionnaires involved feedback from both teachers and students. The study subjects included Grade IV students from SDN 16 Tanah Garam, SDN 20 Sinapa Piliang, and SDN 19 Tanah Garam. The findings indicated that the developed learning media was validated and considered highly valid, achieving an average validation score of 93.79%. Additionally, teacher and student responses showed that the media was practical for classroom use. Overall, learning through the Android-based iSpring Suite integrated with the Problem Based Learning model was confirmed to be both valid and practical for implementation in the learning process.
Copyright (c) 2025 Heriza Dwi Suryani, Reinita (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
Development of Genially Learning Media in IPAS Lessons in Fourth Grade Elementary School
This study aims to analyze the feasibility of Genially-assisted learning media developed for IPAS subject in Grade IV of elementary school. The research was motivated by the limited integration of technology-based media at SD Kesatuan, Bogor, despite the rapid advancement of digital learning tools. The research employed a Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Research subjects involved fourth-grade students. The feasibility assessment was conducted through expert validation (material, media, and language) and student response questionnaires. The results show that the validation by material experts reached 96% (very feasible), media experts 96% (very feasible), and linguists 97% (very feasible). Meanwhile, students’ responses to the use of teaching media obtained 97% (very feasible). These findings indicate that Genially-assisted learning media are categorized as valid, practical, and feasible for implementation in IPAS learning. Therefore, this development provides an alternative digital-based instructional tool that supports effective and engaging learning in elementary schools.
Copyright (c) 2025 Muhammad Hadad, M. Zainal Arifin, Elly Sukmansa (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
Collaborative Reflection to Enhance Teachers’ Teaching Ability Utilized Inquiry Model
This research aims to explore the prospective teachers activities to enhance teachers’ teaching skills utilized inquiry by perform reflective collaborative activities between teachers, coaches and prospective teachers. Activities reflection helps prospective teachers make improvements in the implementation of tasks so that for further learning meetings prospective teachers can improve teaching skills. Improved teaching ability to give impact on teacher activities and students who experience improvement at each meeting so that it has an influence on student learning outcomes. In understanding the concept of students' average heat energy increased from the average base score of 64.91 to 76.22. In understanding the concept of average student sound energy from the basic score to 81.72. The increase of learning result can be seen from the average of N-Gain on the understanding of the concept of heat energy of 0.32 medium categories and on the understanding of energy concept of 0.47 medium categories. This study concluded that the application of inquiry learning model can improve science learning outcomes based on reflection by prospective teachers.
Copyright (c) 2018 https://creativecommons.org/licenses/by-nc-sa/4.0
Development of smart apps creator learning media on pancasila material as life value in the fifth-grade of elementary school
This research is motivated by the lack of use technology-based Pancasila Education learning media can stimulate students in learning. The purpose of this study was to determine the validity and practicality of the developed media. This type of research is development research (Research and Development) with the ADDIE model. The results of the validity test on Smart Apps Creator media obtained a percentage 96.66% with a very valid category, the results of the material validity test 90.76% with a very valid category, and the results of the media validity test were 96% with a very valid category. While the results of the practicality test in the trial school obtained a percentage of 92.85% with a very practical category for the teacher response questionnaire and 94.46% for the student response questionnaire with a very practical category. The results of the practicality test in the research school 96.42% with a very practical category for the teacher response questionnaire and 93.06% with a very practical category for the student response questionnaire. It can be concluded that the Smart Apps Creator learning media on the material of Pancasila as a way of life in class IV integrated elementary school has been valid and practical.
Copyright (c) 2023 https://creativecommons.org/licenses/by-nc-sa/4.0
Genially- based interactive learning media in the sub-theme of the uniqueness In my home town
This development research uses the ADDIE model (Analysis, Design, Development, Implementation , Evaluation). This research was conducted at SD Negeri Cigombong 02, Bogor Regency, and consisted of 31 students. This research was conducted in the even semester of the 2022/2023 school year. The purpose of this research is to solve the problems that fourth grade students face in the learning process. The results of the research show that the developed interactive learning media is feasible for students to use. This can be seen from the validation results carried out by media experts, linguists, and material experts showing a high percentage. Assessments from media experts showed a percentage of 94% "very feasible", linguists showed a percentage of 100% “very feasible", and material experts showed a percentage of 96% "very feasible". The results of the expert validation as a whole show a percentage of 96.6 % with the criteria of "very feasible". The limited test conducted on 31 students obtained a response of 98.8 % in the "very good" category. Based on the results of the study, it was concluded that genially- based interactive learning media is very appropriate for students to use.
Improving fifth-grade students’ learning outcomes in integrated thematic learning using the RADEC model
The study was undermined by the low learning results of students in integrated thematic learning in class V SDN 10 Palak Aneh Pariaman. The subjects of this study consist of f 28 fifth-grade students. Research method is a mixed approach, and this type of research is class action research. Data collection techniques were through observation, non-test and test. These results of this study indicate that learning activities and outcomes increases from good to excellent category. From the results obtained, it can be concluded that the application of the RADEC model will increase the level of integrated thematic learning outcomes from students.
Learning statistics using realistic mathematics education: A case of fifth-grade students of elementary school
This study aims to describe realistic mathematics education (RME) in helping students' understanding of concepts in statistical material about data collection. This research uses descriptive qualitative research methods with a design research approach. The subjects of the study were 29 fifth-grade students of a public school in Pekanbaru, Riau, Indonesia. The results of this study show that RME is applied in learning with the following steps, namely first, providing and explaining contextual problems to be solved by students; second, students solve contextual problems for mathematical models in their own way; third, discuss and compare each problem solving given by students; Fourth, students conclude and summarize the learning concept. From these activities, students can develop knowledge and skills in collecting and presenting data.
Improving fifth-grade students’ learning outcomes using the discovery learning model in integrated thematic learning
The background of this research because the activities of providing material in schools many students are less active and cause their learning outcomes not to be maximized. This study uses research methods for planning, actions, observations, and reflections, and also by applying the discovery learning model. This study used 28 fifth grade students at SDN 12 Tanah Sirah Padang City as subjects. Data collection techniques through observation, non-test and test. This study produces data that shows an increase of learning activities and learning outcomes of fifth-grade students. From the results obtained, it can be concluded that the application of the discovery learning model increases the level of integrated thematic learning outcomes from students.
Development of monopoly media based on QR-Code on the theme of rich my country
This study aims to design and develop QR Code-based monopoly media on the subject matter of my rich country in Class IV SDN Sindang Barang 2 Bogor City. This research method is used to produce several products and to test the effectiveness of these products. The design of this study uses the ADDIE model which consists of the stages of Analysis (Problem Analysis), Design (Product Design), Development (Development), Implementation (Implementation), and Evaluation (Evaluation). This study involved media experts, linguists, and material experts to provide assessments as well as students as media users. The results of this study are that monopoly media based on QR Code has received eligibility validation on the aspect of media suitability based on ISO 9126 quality with a percentage of 83.63%, linguistic aspects by linguists with a percentage of 100%, and material aspects for the sake of material experts with a percentage of 96.36%.. Monopoly learning media based on the QR Code also received a positive response from 33 students with a percentage of 90.8% in the "Very Good" category. Based on this description, QR Code-based monopoly media is very feasible and can be implemented for teaching and learning activities with the theme Kaya Negeriku Class IV SD.
The effect of GeoGebra-assisted interactive learning on student mathematical achievement of coordinate system
This present study aims to examine the effect of GeoGebra-assisted interactive learning on student mathematical achievement of coordinate system. The study applied a quasi-experimental method that included 41 fifth grade students from a private Islamic school in Pekanbaru, Riau. The students were randomized into an experimental group (n=21) that received GeoGebra-assisted interactive learning and a control group (n=20) that received traditional teaching approach. Student mathematical achievement was measured using items of coordinate system developed by the researchers, and the data gathering in this study was analyzed using nonparametric statistical analysis. The findings indicated that there was significant statistical difference in student mathematical achievement of coordinate system between the experimental and control group (Asymp. Sig. (2-tailed) = 0.000 < 0.05)). The study concluded that the instruction based on GeoGebra-assisted interactive learning had a statistically significant positive effect on improving student mathematical achievement of coordinate system.
Teacher strategies for teaching slow learners in low-grade primary schools
Every child has the right to a proper education, including slow learners. Slow learners are students who experience delays in learning. The condition of students who experience learning delays causes low student achievement and difficulty understanding the material. Learning strategies are needed to help slow learners catch up. The research aims to describe the teacher's strategy for teaching slow-learning students with low grades. This type of research is qualitative research with a case study method. The research was conducted at SD Negeri Jemirahan with the participants being two grade 1 teachers. In this study, data collection techniques used observation, interviews, and documentation. The data were then analyzed using the Miles and Huberman model by reducing data, presenting data, and drawing conclusions. The results showed that teachers applied various strategies for slow-learning students in the form of material reduction, question modification, additional study hours, and seating rotation to student motivation. The results showed that the role of teachers with the application of appropriate learning strategies for slow learners had a significant impact, namely students' willingness to learn increased slowly.
Improving fifth- grade students’ learning outcomes using problem-based learning model in the integrated thematic learning
The study was motivated by the learning process that has not been student-cantered, students were less active in learning, teachers had not applied innovative group-based models, and student learning outcomes were still low. The approach used by researchers in this study was a combination of qualitative and quantitative approach. the method used in this study was classroom action research (CAR). This study was conducted in the first semester of the 2022/2023 school year. The subjects in this study were 23 students. The data source was the process and results of implementing integrated thematic learning with a problem-based learning model. The techniques used were observation, tests and non-tests. The results of the study showed that students’ learning outcomes increased from the learning activities in cycle I to cycle II. This study concluded that the problem-based learning model can improve student learning outcomes in integrated thematic learning.
Optimization design and thinking of new knowledge of primary school mathematics under the perspective of high-order thinking cultivation: Take the surface area of the cylinder as an example
The 20th report clearly emphasizes the importance of training innovative talents, and the cultivation of higher-order thinking has been paid attention to. Micro-lesson is a new teaching method to cultivate and develop students' high-level thinking. Taking cylindrical surface micro-lesson design as an example, this paper, starting from practice, compares the micro-lesson design and fragment record before and after optimization, and puts forward suggestions for optimization design: Pay attention to the construction of knowledge system and develop general thinking; Pay attention to summary reflection, form critical thinking; Pay attention to situation creation and develop innovative thinking; Focus on problem chain design and develop logical thinking. In order to provide reference for primary school mathematics classroom micro-lesson design. In order to provide reference for primary school mathematics classroom micro- lesson design.
Enhancing numeracy instruction through games in pre-primary classrooms
The enormous importance of numeracy skill to pre-primary school children has tasked teachers with the burden of imparting the skill in an effective manner. Despite the fact that literature has documented the effectiveness of games approach in children instruction, to some, use of game is disruptive to actual learning. This necessitates more experimental studies to further clear ambiguities about the use of games in pre-primary classrooms. This study examined the impact of games on pre-primary children’s interest and performance in numeracy. A pretest-posttest, control group, quasi-experimental was adopted. Fifty Nursery Two pupils were randomly assigned to treatment and control groups. The instruments used were Pre-primary Children’s Numeracy Achievement Test (r=0.86) and Pupils’ Interest in Numeracy Scale (r=0.81). The data collected were analyzed using Analysis of Covariance (ANCOVA) and Scheffe’s Post Hoc Pairwise Comparison. Results indicated that games method was effective on pre-primary children’s learning of numeracy (F (1, 42) = 373.502; P < 0.05) and also increased their interest in numeracy instruction (F (1, 42) = 9.773; P < 0.05). Based on these findings, recommendations were made that teachers, parents and curriculum developers should encourage the use of games method to improve numeracy instruction in pre-primary education.
The influence of blended learning model assisted by YouTube application during the Covid-19 pandemic on fifth graders’ thematic learning outcomes
The COVID-19 pandemic has forced educational institutions worldwide to rapidly adapt to remote teaching and learning methods. Blended learning models that combine online and offline methods have emerged as a popular approach to facilitate effective teaching during the pandemic. This study examines the influence of a blended learning model assisted by YouTube application on the thematic learning outcomes of fifth-grade students during the COVID-19 pandemic. The study uses a quasi-experimental design with a pre-test and post-test control group. The results show that the blended learning model significantly improved students' thematic learning outcomes compared to the traditional classroom approach. The study also found that the YouTube application played a significant role in facilitating students' engagement and motivation in the learning process. Overall, this study provides valuable insights into the effectiveness of blended learning models and the potential of technology-assisted learning during the COVID-19 pandemic.
Improving fifth-graders' learning outcomes of cube and cuboid nets using number head together cooperative learning
This research is background by a low learning outcomes of students on learning cube and cuboid nets caused by learning that still uses conventional models and still teacher centered so that students are not yet active in the process learning. Type of research is classroom action research using quantitative and qualitative approaches. This research was conducted in the second semester of the 2021/2022 academic year. The research subjects were teachers as observers, researchers as practitioners, and 21th students consisting of 11 males and 10 females. The results showed an increase in the results: (1) RPP cycle I an average of 93.05% (A), cycle II 100% (A), (2) implementation in the teacher aspect of cycle I an average of 92.18% (A), and the second cycle 96.87% (A), (3) the implementation of the aspects of the students in the first cycle is 92.18% (A), the second cycle is 96.87% (A), and (4) The average student learning outcomes in the first cycle is 76.9% (B), the second cycle is 90.96% (A). The conclusion of the research is that using the numbered head together model increase student learning outcomes of cube and cuboid nets in elementary school in Padang.
Development of animated videos in social science learning for fourth-grade elementary schools
This study aims to develop an animated video media for fourth grade social studies learning about economic diversity in Riau. This research is research and development with the 4D model, namely define, design, development and dissemination. The instruments used to obtain data were questionnaires (validation questionnaires and response questionnaires) and interviews. While the data obtained came from 2 validators, namely material experts and media experts, as well as 1 practitioner (teacher) and 12 students from one of the public elementary schools in Pekanbaru. Data collection techniques used were validity questionnaires, teacher response questionnaires, student responses and interviews. The results showed that the animated video media developed received very valid criteria with a proportion of 96.4% from material experts in the very valid category and very valid criteria with a score of 84.5% from media experts. The results of the teacher's answers get a very good score with a score proportion of 89.2%, one-to-one test results get a very good score with a score proportion of 90% and small group test results get a very good score with a proportion of 83.8%. It can be interpreted that animated video media is feasible and valid for use in learning.
The influence of think pair share (TPS) learning model on fifth- grade students’ learning outcomes of civic education
This study aims to determine the influence of the think pair share (TPS) learning model on the learning outcomes of civic education on fifth grade class student in elementary school at Jakarta Timur Cilangkap. The subject of this research is fourth-grade students with instrument pre-test and post-test of Civic Education subject. While the research method used is a quantitative research method with a Quasi- Experimental Design research design. The type of sample used was Non-Probability Sampling with a total of 60 participants divide into 2 class which is 30 at experimental class and 30 in a control class. From the results of the calculation of the t test in the study, it obtained a value of t count = 2,4704 ≥ t table 2.000 which stated that there was a significant effect of learning using the think pair learning model on civic education learning outcomes in one of the elementary schools at Jakarta Timur Colangkap. The think pair learning model applied by teaching staff to their students can increase the level of creativity and courage of a student so that students can learn effectively and have fun, especially in this study the subjects taken were civic education.
The effect of problem based learning (PBL) model on fourth-grade students’ learning outcomes of data presentation
The purpose of this study was to determine the effect of the Problem Based Learning model on the learning outcomes of data presentation in the form of a bar diagrams in Class IV SDN Cluster II, Lubuk Kilangan District, Padang City. This research is a quantitative research with the type of quasi-experimental research design. Using purposive sampling technique, we obtained 24 students from class IVA SDN 09 Bandar Buat as the experimental class and 25 students from class IVB SDN 09 Bandar Buat as control class. The results showed that the average experimental class was 82,81 and control class 69.50. The results of the t-test calculation with a significance level of 0.05 obtained tcount > ttable is 4.493 > 2.012, then H0 is rejected and H1 is accepted. The N-Gain test in the experimental class obtained an average of 0.67 while in the control class obtained an average of 0.43. So it can be concluded that the Problem Based Learning model has an effect on learning outcomes in presenting data in the form of bar diagrams in class IV SDN Cluster II, Lubuk Kilangan District, Padang City.
The influence of active knowledge sharing strategies on fifth-grade students’ social studies learning outcomes
This study aims to determine the effect of using active knowledge- sharing learning strategies. The research location is one of the elementary schools in Bekasi, to be precise at the fifth-grade level during semester 2 of the 2021/2022 academic year, especially in social studies subjects. While the research method used is a quantitative research method with a Quasi-Experimental Design research design. The type of sample used was Saturated Sampling with a total of 70 participants divide into 2 class which is 35 at experimental class and 35 in a control class, with 30 questions given to participants. From the results of the calculation of the t test in the study, it obtained a value of t count = 5.8970 ≥ t table 1.999 which stated that there was a significant effect of learning using the Active Knowledge Sharing learning strategy on social subject learning outcomes in one of the elementary schools in Bekasi. The Active Knowledge Sharing learning strategy applied by teaching staff to their students can increase the level of creativity and courage of a student so that students can learn effectively and have fun, especially in this study the subjects taken were social subjects.
The effect of example and non-example learning model on fourth- grade students’ critical thinking skills on civic education
This study aims to determine the effect of using Example and Non- Example models on students' critical thinking skills. The research location is one of the elementary schools in South Jakarta, to be precise at the fourth-grade level during the even semester of the 2021/2022 academic year, especially in the Civic Education subject. While the research method used is a quantitative research method with a Quasi-Experimental Design research design. The sampling technique used probability sampling on students who already understood Civic Education subjects by looking at their average scores in the previous semester, the number of subjects was 63 participants, with 31 participants grouped into the experimental group and 32 participants grouped into the control group. The data were obtained by distributing questionnaires to research subjects using multiple choice and filling methods, and the data that had been collected showed the results of the t test calculation of t count = 5.47 ≥ t table = 2.00 which stated that there was a significant effect, in student learning outcomes in the application of the Example and Non-Example models to improve students' critical thinking in the Citizenship Education subject at an elementary school in the south Jakarta area. The Example and Non-Example models can improve students' critical thinking because they have fun methods, students can be more active in class and exchange opinions with each other.
Implementation of the PREMIER model based on river area to improve fourth-grade students’ mathematical problem-solving ability
The problem in this study is the low ability to solve mathematical problems in geometry materials (square, rectangle, and triangle). An effort to overcome this problem is to conduct learning using the PREMIER model, which combines Project Based Learning, Realistic Mathematics Education, and Course Review Horay. This research uses a qualitative approach with the type of Classroom Action Research (CAR), carried out with four meetings. The subject of the study was a grade IV student of a public elementary school in Banjarmasin City in the academic year of 2021/2022, with a total of 13 students. The data analysis used is qualitative and quantitative. The results of this study show that student activity has increased, which at meeting one only reached 38.5% until at meeting four, it increased to 92.3% with a very active category.
The effect of comic strip media on third-grade students’ writing story essay
This study aims to determine the effect of comic strip media on the ability to write stories for third-grade students at a private Islamic school in Porong. This research uses quantitative research. sampling with non-probability techniques to obtain 1 class, namely class III, following the data taken by the researchers. The data collection technique used the test method to find out the results of writing essays using a pre-test and post-test to find out how much influence the use of comic strip media had on the ability to write essays. In this study, the pre-experimental design was used with the one-group pretest- posttest design. The population that became the object of this research was 20 third-grade students of a private Islamic school in Porong. Based on data analysis using the N-Gain formula, it shows that the average result of the pre-test is 67.7, and the average result of the post- test score is 85.55. Based on data processing from the Eta Squared test, it was 0.871 in the pre-test and 0.882 in the post-test. If t 0.14 indicates that this comic strip medium has a significant influence, the results of the paired sample pre-test sig. (2-tailed) in the study are.000, then the decision-making is following the t-test. If the value of sig. (2-tailed) is below 0.05, then there is an increase or a very significant effect on the research variables. Therefore, it can be concluded that the use of comic strip media on the ability to write stories by third-grade students greatly affects their writing ability of students.
The effect of vide learning media on fourth-grade students’ mathematical learning achievement on fractions
This study examines the effect of video learning media on fourth- grade students’ mathematics learning achievement on fractions. The study aimed to determine if video learning media could enhance students’ understanding and improve their mathematical performance in comparison to traditional teaching methods. The subject of this study is 62 fourth-grade students from a public elementary school in Jakarta. The students were divided into 2 classes which an experimental class and control class. This study used quasi experimental design with quantitative method and non-probability sampling. The results indicated a positive influence of video learning media on fourth grade students’ achievement on fractions, with tcount(8.034) ≥ ttable(2.0003). This study implies that the video learning media is an effective teaching tool in mathematics education.
The Effect of Cooperative Model Type Team Assisted Individualization (TAI) on Student Learning Outcomes in Integrated Thematic Learning
The main objective of this study is to identify the impact of Team Assisted Individualization models on the academic results of primary school students on the topic "environment is our best friend." The above research was quantitative and employs a quasi-experimental situation design. The design of a non-equivalent Control Group is being used in the study. The grouping sampling method had been used to sample the population, which was composed of 3 SD in Cluster I, Kec. IV, Jurai. The study was undertaken at Class VA had 16 students in it as an experiment group and Class VB had 15 students in it as a control group. Preconditioned test results in the form of normality, homogeneity tests, and hypothetical tests using the t-test were also used to analyze the data for this research. The experimental class's pre-test average was 46,25, and the post- test average was 80,5 after implementing the Team Assisted Individualization learning models. Meanwhile, after being taught using the traditional approach of 64,13, the control class received an average of 49,06 There is a pre-test and a post-test. Then there's the t- test both had a significant level of 0,05. This ttable = 2,045 > tcount = 3,605. It can be concluded that the Team Assisted Individualization model has an impact on students' learning outcomes when it comes to the topic "environment is our best friend.
The Effects of Gender, Study Major, and Year of Study on Prospective Teachers’ Mathematical, Didactic, and Technological Knowledge
Teachers’ mathematical, didactic, and technological knowledge has been a central issue for the last few decades. Therefore, this study investigates and compares prospective teachers’ mathematical, didactic, and technological knowledge referring to gender, year of study, and academic major. This study used an online survey through online questionnaires. The population was prospective elementary and mathematics teachers from a public university in Riau province, Indonesia. The questionnaires were distributed via WhatsApp, and LMS integrated in courses in the University. There were 195 prospective teachers participated in this study. A non- parametric statistical analysis was used to compare teachers’ knowledge based on gender, year of study, and academic major. The findings reveal that there were no significant differences of teachers’ mathematical, didactic, and technological knowledge based on gender, year of study, and academic major. Therefore, mathematics learning at university has no impact on prospective teachers’ self- evaluation of their knowledge.